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"I realized that as a GM I was having more FUN prepping than I'd had in decades, because the prep wasn't just "okay, what CR and stat block blah blah blah." It was more imagining tactics and setbacks and counters and various ways things could play out. Being able to enjoy the combat that way before it even ran was something I'd forgotten about from the long gone days of AD&D. I think I've found the way back to having combats themselves be as much fun as the rest of the game again."
"It really delivers! Each lesson there's a new building block to use, or a new way to think about running your game, that transforms combat from a dice-fest to dramatic, exciting action. My players and I are all having more fun at the table, not to mention we're getting through way more of my labyrinthine homebrew plot hijinks. On top of all that, the course is laid out in a really practical, easy to digest format, and having access to the message boards with Johnn and other DMs is a great bonus."
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13 GM Guide Books that solve tricky GM problems like prophecies and traps.
OSE Campaign Diary — join me as I create a sandbox + hecxcrawl + story path campaign each step of the way.
A brand new Monthly Template to help you build and prep faster while having more fun doing it.
My "secret newsletter" ⇨ The Wizard of Adventure Newsletter with exclusive tips, links to cool resources, and news about new stuff for Wizards of Adventure.
Bonus: The Roleplaying Tips Newsletter compiled into a handy bookmarked and categorized PDF for easy offline reading and reference.
Bonus: Discord access with Silver badge.
Bonus: Private forum where you we ask questions, share ideas, and get help from our fellow Wizards of Adventure.
Bonus: Game Master Guidebook #14: How to Roleplay NPCs Better.
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30 Day Critical Fumble Guarantee.
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